Kotor 2 consular build

Levels, 5/15 Soldier/Consular will get you an optimal mix of feats/force powers, get 2 weapon fighting, toughness, implant level 1 or your preferred combat feat if you don't want power attack at level 3, then 4/5 get improved toughness and improved 2 weapon fighting, you then have 6 feats left as a Consular, you need master 2 weapon fighting ....

So personally, for a beginner build, I would say soldier-guardian or scout-sentinel. I think for consular it's better to start with scoundrel. In Kotor there's a level cap at 20, so most people try to "split" levels so they can get more jedi levels. Mostly done is 4/16 or 5/15 splits (so 4 levels of scout and 16 levels of sentinal for example).A Jedi Watchman and Sith Assassin are granted Force Camouflage, which grants Stealth +4 when improved at level 7 (minimum character level 22) and +8 when mastered at level 13 (minimum level 28), which means you might not have to invest too heavily in Stealth, Dexterity and other Stealth bonuses. 2. acobray. • 4 yr. ago.A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*

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DS consular is probably the best path for saving levels. You are forced to level up to 2, but from then on you can save your levels, so you can have 18 levels of consular, for more force powers, more force points, and getting your Jedi class feats quicker. You can do everything on Taris as level 2. That's kind of a fun challenge on its own.Yeah, it's a spellcaster build in RPG games . I am going LS route , force push mind trick & disable droid are my force powers I chose at the beginning and it got me through the start pretty handily.If you want to be a primarily Force-based build, you can stack more WIS and CHA; if you want to do melee, you can grab a little DEX and a bunch of STR. The only two things that are mandatory as a Sentinel are at least 14 CON, as well as 14 INT--no more, no less. More than 14 INT is a waste. The CON is needed because implants in KOTOR 2 are ...

I've been wanting to do a 2/18 dark side consular in KOTOR 1,since 2/18 sounds like an absurd amount of fun and possible, as the last time I played a ds consular in KOTOR, I never bumped up my STR or DEX from 10 during level up, so I know I can get through Taris. ... I concur with the scout build and attribute allocation. Focus on gathering as much …Star Wars | kotor 2 | Darth Sidious build | Consular | Sith Lord | Unlimited power. Probably this is one of the most desirable builds for many star wars fans. Playing like this you will become ...When the I-601A waiver is approved, the applicant is required to leave the United States for the immigrant interview with U.S. consular officer. The waiver does not take effect unt...Build Summary. Combat Gear. Maximum DPS Version: Weapons: Prototype Vibroblade/Mission Vibroblade -> Double Bladed Lightsaber / Dual Baragwin Assault Blade. If keeping the double blade, use Mantle of Force, Phond and Solari for maximum damage in the endgame. ... Skills: 12 Repair when you become a Consular, max Persuade, 8 into what you want ...

It's more of a display limit than an attack limit. 1 point in security is enough for Kotor1 but in Kotor2, the requirement actually scales with your character level so to unlock easy/medium/hard locks, you need character level +3/+8/+13 on normal difficulty, lower by 5 on easy (-2/3/8) and increase by 5 on difficult (8/13/18).Scoundrel (7) --> Consular (13) This is controversial. Other good players will suggest doing Scout (5) --> Consular (15) for a DS build, because you'll rely on Force Storm quite a bit anyways. I actually believe the Scoundrel version is better, simply because you don't start the game at Level 18. In the early Consular levels, you have a crappy ... ….

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Don't know how useful it is, but I've heard that it's best, especially for consular builds, to hold off on leveling up beyond Level 4 / 5 on Taris so that you can spec into your powers after arriving on Dantooine for The Jedi training.What are the best weapons/stats to give each party member? Since I'm playing a big combat bully I thought I'd be using party memeber mostly as skill monkeys but most of my party members so far have more than enough skill points that they can fullfill multiple skill roles easily.

Gunslinger, with 2 pistols, Force speed, rapid shot, Weaponmaster prestige class for better dual wielding. Because all of your combat stats go to dex and you are always using Force speed, you are actually really tanky physically (especially with close combat feats, for fighting other Jedi/Sith). It's very similar to a flurry saber setup, but ...Jun 18, 2022 · A sample Jedi Consular build can look like this: STR 10 DEX 8 CON 8 INT 10 WIS ... Star Wars: Knights of the Old Republic 2 – The Sith Lords is available now on Mobile, PC, ...

lapcorp log in The Duelist. The Duelist usually opens battles by using Stun/Stasis/Stasis Field to stun his opponents and follows up with Flurry attacks augmented with Force Speed. Allies provide general support. The details of the build are as follows: Class: Scout -> Consular. Like I said, a big part of this build is this class combo. ncdes customer serviceaccuweather naples Pick one other than cha to put up at 15 (Strength, probably, if you're not using cha). You can play with this a little bit, but my recommendation is quite safe. Increase either strength, cha, or wis at your level-ups, and don't waste points by ending up at an odd ability score number after equipment is factored in. milwaukee 1 4 in impact driver In Star Wars: Knights Of The Old Republic, the Jedi Consular is a force for persuasion and diplomacy, seeking to defuse any situation and only resorting to violence when all other options have been exhausted. The Jedi Consular begins play as a member of a different class and embraces their Force abilities later in the story. The Consular …Drop DEX to 12, STR to 8, and raise WIS to 16 and Cha to 14 if you have enough points. By the time you get a lightsaber you can raise DEX higher. Force buffs will be your friend. 1. Heya folks, Just beginning my first KOTOR 2 playthrough since I first played the game on XBOX so I remember relatively little about the game, aside…. husker talk twitterbwi penn state footballespn acc basketball standings Chris. Member. October 31, 2015. (Not related to THOSE Grey Knights, screw Khal Draigo, and his beard full of tiny men.) Welcome, to my first build for one of my favorite games, Star Wars: Knights of the Old Republic II: The Sith Lords, and my first build for General Gaming. I love anti-heros, and I love conflicted heros, with that, I present ... johnston county property tax rate This is an improved version of the "Potentially optimal consular build" that I posted here two years ago. Link to the original thread - warning: spoilers! Link to the original album - warning: ... One of my favorite games, but definitely not a difficult game where only optimized builds succeed. I find KOTOR 2 being a more difficult game though with my … michaels craft store employment opportunitiesfuel injector rebuild kit10 day weather forecast for coos bay oregon Kotor2 consular build. Archived post. New comments cannot be posted and votes cannot be cast. You can refer to this. Disclosure: I wrote this. Changes from my comment would be to start with 14 CON and 12 CHA instead. Getting to 18 CON is recommended for most, instead of the 16 CON I mentioned back there. [EDIT: reflected these changes in comment.]You can hit the HK repair threshold, loot all mines, hack all computers, and perform all repairs with 8 starting intelligence using either of my consular and guardian builds by leveraging party members and items.